Anything less and we would not have enough funds to properly sustain the company.“ ~Thomas in Amnesia: Post Mortem, 2011Īt the beginning of 2010, Frictional Games was five guys who had made a mildly successful game, working off quickly dwindling resources.Īt the end of the decade, Frictional Games had grown to be 25 people across two projects, supported by steady income from a cult hit and an indie darling. ![]() ![]() “Early on, we had decided that if did not sell 24,000 units during the first two months we would close down Frictional Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |